2012: A year in review.
So.. 2012.. What can I say.. Quite a lot, actually.
When I last wrote an annual retrospective, it was 2011 going into 2012, and I’d just started at Baseblack, one of many Soho-based VFX studios. I had a good 12-odd months there, before the credit crunch hit the entire London VFX industry, and I was made redundant in October. Over my time there I wrote a lot of puppet manifests, built a render farm based on Dell Blade servers, undertook a Hitachi HNAS administrator course, learned how to use Maya, Realflow, Nuke, Shake, PFTrack, Silhouette, and a whole bunch of other VFX packages too numerous to mention. “Oh, your 2D render won’t complete? Did you use Paint nodes? Oh.. Well .. Good Luck With That.” It was a good year. I got my head around 2D and 3D LUTs, Figured out monitor and projector calibrations. Before it all went pearshaped, we’d built a really awesome pipeline, with the help of Paul Nendick, Andrew Bunday, and Michael Nguyen. We had a truly fantastic team. And then it all went wrong.
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